About This File
This mod converts various ZAP assets (restraints/furniture) to Devious Devices/Contraptions and adds a shock collar and gameplay-oriented escape system.
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Compatibility
Built for SE. Will likely work on LE but requires additional testing.
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If you use a defeat mod that triggers on a health threshold, this behaviour may need to be disabled. Triggering on bleedout is fine.
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Requirements
Hard:
- Devious Devices
- ZaZ Animation Pack v8.0 or greater (just the meshes you can disable the ESP)
- SkyUI
Recommended:
- Harder Lockpicking (to make escaping more challenging, unneeded if you're using Requiem)
- Devious Devices DAR/OAR Patch (for a more robust animation system)
- Devious Devices Stagger Patch (for seamless stagger animations when shocked)
Installation
Install as you would any other mod, preferably with a mod manager.
Available Restraints
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To be expanded.
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Wrists and Arms
- Iron cuffs
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Legs
- Iron shackles
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Gags
- Log gag
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Collars
- Iron Collar
- Iron Shock Collar
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Mechanics
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To be expanded.
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Shock collar system
- Collar may be used to remotely shock you.
- Collars may kill you using KillEssential (to prevent interruption by defeat mods)
- Lead Mode: You will be given a location to go to. If you fail to make sufficient progress towards the location between periodic checks you will be shocked.
- Leash Mode: You will be given a location/person/object you must remain in proximity. Failure to comply will result in shocks.
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Escape
- Press a hotkey to open up an escape menu where you can choose a restraint to escape and technique you want to use.
- Set hotkey to whatever you want (default is 'x')
- Play an actual lockpicking minigame to get out of metal restraints
- If you have an edged weapons e.g. a sword you can use it cut out of rope/leather restraints
- Being cuffed prevents removal of all devices until the arm restraint is removed
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For Modders
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PR is still early in development and has an unstable API. I don't recommend using it in your projects until it enters v1.x.x and/or this warning is removed.
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Documentation can be found in the PR_API source file. Feel free to ask any questions or request additional API functions.
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Future Plans
- Add more ZAP rope/leather restraints
- Optional Toys Patch
- Add skill checks to escape methods
- Add Heretical Resources?
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If you'd like to support subsequent development, get early access, and vote on what comes next, consider becoming a Patron:
Edited by ponzipyramid
v0.2.0 release
What's New in Version 0.2.0
Released
- ADDED: Devious devices dependency
- REMOVED: Custom restraints
- CHANGED: Escape system to be remove DD's
- CHANGED: Collar system to recognize devious collars and use enchantments
Version 0.1.1
- Fixed dropping restraints
- Added check to prevent hotkey from activating when in menus or the console
- Added ability to set kill mode for lead/leash